Abstract:
The Information Age created the stage for the rise of technology, which finally led to the total
digitization of our society. The ongoing expansion of online video games (OVG) among
young and adults worldwide is a prime illustration of this development. Parallel to this
expansion, academics worldwide have researched the ability of online video games to affect
players, as well as the factual impact of these online platforms on individuals' various talents
and competencies. To that aim, our major goal was to use the same concepts and conduct the
same study on Algerian EFL learners in the current environment. The aim of this study is to
investigate the effect of OVGs on EFL learners' communication abilities. A mixed-method
approach was used through a learner's questionnaire and in-game observation to collect
relevant data for the present research Results indicated that OVGs positively affect EFL
learners' communication abilities, intercultural communicative competence, and other
cognitive skills. However, a list of conditions must be checked, notably, the EFL learners'
willingness to be immersed and communicate within the online video game.